Posted: 05 Apr 2016, 03:04
That backslash DID allow me to compile, but I am still getting outputs of random characters; so it is probably still something else I messed up. Thank you for the help though!
mechanical keyboard authority
https://ns1.deskthority.net/
Code: Select all
keymap_poker.c:21: error: 'KC_K00' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K01' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K02' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K03' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K04' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K11' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K12' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K13' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K14' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K15' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K21' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K22' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K23' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K24' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K25' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K31' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K32' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K33' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K34' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K35' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K43' undeclared here (not in a function)
keymap_poker.c:21: error: 'KC_K45' undeclared here (not in a function)
make: *** [obj_gh60_lufa/keymap_poker.o] Error 1
Code: Select all
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration Bloodhoundje
* col: 0 1 2 3 4 5
* pin: B0 B1 B2 B3 B7 D0
*/
static void init_cols(void)
{
// Input with pull-up(DDR:0, PORT:1)
DDRD &= ~(1<<0);
PORTD |= (1<<0);
DDRB &= ~(1<<7 | 1<<3 | 1<<2 | 1<<1 | 1<<0);
PORTB |= (1<<7 | 1<<3 | 1<<2 | 1<<1 | 1<<0);
}
static matrix_row_t read_cols(void)
{
return (PINB&(1<<0) ? 0 : (1<<0)) |
(PINB&(1<<1) ? 0 : (1<<1)) |
(PINB&(1<<2) ? 0 : (1<<2)) |
(PINB&(1<<3) ? 0 : (1<<3)) |
(PINB&(1<<7) ? 0 : (1<<4)) |
(PIND&(1<<0) ? 0 : (1<<5)) ;
}
/* Row pin configuration Bloodhoundje
* row: 0 1 2 3 4
* pin: D1 D2 D3 C6 C7
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRD &= ~0b00001110;
PORTD &= ~0b00001110;
DDRC &= ~0b11000000;
PORTC &= ~0b11000000;
}
static void select_row(uint8_t row)
{
// Output low(DDR:1, PORT:0) to select
switch (row) {
case 0:
DDRD |= (1<<1);
PORTD &= ~(1<<1);
break;
case 1:
DDRD |= (1<<2);
PORTD &= ~(1<<2);
break;
case 2:
DDRD |= (1<<3);
PORTD &= ~(1<<3);
break;
case 3:
DDRC |= (1<<6);
PORTC &= ~(1<<6);
break;
case 4:
DDRC |= (1<<7);
PORTC &= ~(1<<7);
break;
}
}
Code: Select all
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER -
#define PRODUCT Bloodhoundje
#define DESCRIPTION Right Handed Gamepad For Left Handed Mouse Users
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 6
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
#define NO_ACTION_LAYER
#define NO_ACTION_TAPPING
#define NO_ACTION_ONESHOT
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#endif
Code: Select all
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRD |= (1<<4);
PORTD &= ~(1<<4);
} else {
// Hi-Z
DDRB &= ~(1<<4);
PORTB &= ~(1<<4);
}
}
Code: Select all
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/*
Matrix col/row mapping
,-----------------------------------.
| |0/4 |0/3 |0/2 |0/1 | |0/0 |
|-----------------------------------|
|1/5 |1/4 |1/3 |1/2 |1/1 | |
|-----------------------------------|
|2/5 |2/4 |2/3 |2/2 |2/1 | |
|-----------------------------------|
|3/5 |3/4 |3/3 |3/2 |3/1 | |
|-----------------------------------|
|4/5 | 4/3 | |
`-----------------------------------'
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, \
K11, K12, K13, K14, K15, \
K21, K22, K23, K24, K25, \
K31, K32, K33, K34, K35, \
K43, K45 \
) { \
{KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_NO }, \
{KC_NO, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15 }, \
{KC_NO, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25 }, \
{KC_NO, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35 }, \
{KC_NO, KC_NO, KC_NO, KC_##K43, KC_NO, KC_##K45 } \
}
#endif
Code: Select all
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Matrix col/row mapping
,-----------------------------------.
| |0/4 |0/3 |0/2 |0/1 | |0/0 |
|-----------------------------------|
|1/5 |1/4 |1/3 |1/2 |1/1 | |
|-----------------------------------|
|2/5 |2/4 |2/3 |2/2 |2/1 | |
|-----------------------------------|
|3/5 |3/4 |3/3 |3/2 |3/1 | |
|-----------------------------------|
|4/5 | 4/3 | |
`-----------------------------------'
*/
/* 0: Special keyboard */
KEYMAP( 1, 2, 3, 4, PAUS, \
TAB, Q, W, E, R, \
G, A, S, D, F, \
LSFT,Z, X, C, V, \
LCTL, SPC),
};
const uint16_t PROGMEM fn_actions[] = {};
Code: Select all
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_lufa
# Directory common source filess exist
TMK_DIR = ../../tmk_core
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TMK_DIR)
include $(TMK_DIR)/protocol/lufa.mk
include $(TMK_DIR)/common.mk
include $(TMK_DIR)/rules.mk
Code: Select all
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c \
keymap_poker.c
Code: Select all
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
* pin: F0 F1 E6 C7 C6 B6 D4 B1 B0 B5 B4 D7 D6 B3 (Rev.A)
* pin: B7 (Rev.B)
*/
static void init_cols(void)
{
// Input with pull-up(DDR:0, PORT:1)
DDRE &= ~(1<<6);
PORTE |= (1<<6);
DDRD &= ~(1<<0 | 1<<4 | 1<<7);
PORTD |= (1<<0 | 1<<4 | 1<<7);
DDRC &= ~(1<<6);
PORTC |= (1<<6);
}
static matrix_row_t read_cols(void)
{
return (PINE&(1<<6) ? 0 : (1<<0)) |
(PIND&(1<<7) ? 0 : (1<<1)) |
(PINC&(1<<6) ? 0 : (1<<2)) |
(PIND&(1<<4) ? 0 : (1<<3)) |
(PIND&(1<<0) ? 0 : (1<<4));
}
/* Row pin configuration
* row: 0 1 2 3 4
* pin: D0 D1 D2 D3 D5
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRF &= ~0b01111000;
PORTF &= ~0b01111000;
DDRB &= ~0b00000010;
PORTB &= ~0b00000010;
}
static void select_row(uint8_t row)
{
// Output low(DDR:1, PORT:0) to select
switch (row) {
case 0:
DDRF |= (1<<4);
PORTF &= ~(1<<4);
break;
case 1:
DDRF |= (1<<5);
PORTF &= ~(1<<5);
break;
case 2:
DDRF |= (1<<6);
PORTF &= ~(1<<6);
break;
case 3:
DDRF |= (1<<7);
PORTF &= ~(1<<7);
break;
case 4:
DDRB |= (1<<1);
PORTB &= ~(1<<1);
break;
}
}
It seems like the rows have been set wrong:beltet wrote: Hi.
I have now almost made my first custom TMK board.
But I have one remaining problem....
The goal is to make a 5x5 keypad, had some errors when compiling but sorted them out. And the keyboard works... almost...
The thing is that row 4(every key) buttons activates their entire coloumn. I have tried to degub the wiring, but it seems like it should be. So I think it is the matrix.c that is the problem. I post it here for reference:
..............
Hopefully you can point me where the problem is.
Thank you very much flabbergast, that indeed was the issue. Just compiled flawlessly and my keyboard is up and runningflabbergast wrote: You are missing some hashes, here's a modified keymap_common.h that compiles for me: https://gist.github.com/7a7008e64eb5615 ... 16283a19d1
Ignore my previous post... I found the solution immediately after posting it.