The navigation keys exist as they do because of games. Here's the layout if anyone wants to check it out:
https://configure.zsa.io/moonlander/layouts/Y5MWP (the name comes from
https://www.youtube.com/watch?v=R0ACvNSis7k which I saw flipping channels and thought it was funny, because it reminded me of that scene from Cube Zero
https://youtu.be/kuGXl6Q5aYs?t=73 (worst cube movie of all BTW but the ending was great... because it ended.))
I am familiar with the dialpad experiments and some of those were neat. I even toyed with the idea of moving some of the keys for a 4x4x2 layout (so 6789 would line up on both layers), but then remembered back to those and chose not to. Also it would have broken the nav-cluster. I also thought about changing the first/third row of the numberpad to make it more like the pads on a phone/television remote rather than a calculator, but figured I should just leave it as is to keep it consistent with other numberpads.
I may end up moving the numberpad up with the symbols moved down and lining up the 789 keys over the regular 789 on the first layer, though I'd have to split up the classic 3x3 cluster, but I really only kept around for sentimental reasons anyway. I could just move that left of it if I really wanted to. Also then it wouldn't be over where the J key is, but I removed the bump anyway so it would probably make more sense to put it where the K is instead anyway. Yeah I think I'll try that and then maybe shift it up.